Release for Miz Jam 1


With the first version released and me wanting to stick with this project a little longer, I thought it would be a good idea to start a little log on here. So far this game is the result of a little less than 30 hours of work done for Miz Jam 1.

As per the rules of the jam it uses Kenny 1-Bit Pack (with slight modifications) for all graphical assets expect for particle effects.

There are a lot of things I managed to get running during this jam period:

  • Multiplayer is running mostly reliably as far as I can tell from the little play testing
  • Multiplayer works seamless between browser play and native versions
  • Multiple weapons are working and easy to edit, new ones are was to add (including splash damage for explosives and the possibility to shoot multiple projectiles simultaneously for the shotgun)
  • The movement concept works pretty decently although the camera flip isn't too popular with most people
  • It should support switching between maps although there currently is only one implemented

The next things on my todo list for this project:

  • Clean up the source code and put it up on GitHub. Mostly so there are a few more Godot networking examples up there
  • Move the lobby to a different server (currently hosted on heroku)
  • Do something about the camera flip
  • Multiple maps
  • Fix the destructible trees and add more destructible stuff
  • Rework menus and stat screen to be more presentable
  • Fix the bugs I know about and the ones that probably come up during the rating period
  • CTF and Team Deathmatch Moses
  • In-game chat

So with this: Enjoy this little prototype I hope to to continue working on for a while and bring friends, because playing alone is boring.

And if you have any feedback feel encouraged to leave a comment or shoot me a message.

Files

GravShooter-linux.zip 27 MB
Aug 20, 2020
GravShooter-windows.zip 19 MB
Aug 20, 2020

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